ANIME EXPO® 2008 PRESENTS THE 3RD ANNUAL SPJA INDUSTRY CONFERENCE KEY NOTES AND PANELS

Executives Gather to Discuss Relevant Industry Issues of Present and Ideas for the Future of Anime and Manga

With questions about the industries and its future, the 3rd Annual SPJA Industry Conference will be
presenting key note speeches from industry leaders as well as panel discussions regarding pertinent industry issues of the present and possible solutions for the future.  The 3rd Annual SPJA Industry Conference at Anime Expo® 2008 will be held from July 3-6, 2008 at the Los Angeles Convention
Center in Los Angeles, CA.  More information can be found on the website www.anime-expo.org <http://www.anime-expo.org> .

Key note speeches will be provided by representatives from the Society for the Promotion of Japanese Animation, Japan External Trade Organization, FUNimation and Crunchyroll.

Panel will be moderated by key editors and journalists from the New York Times, Los Angeles Times, The Anime Insider, Otaku U.S.A. and the Anime News Network.  Participants include executives from Anime News Network, Axis Entertainment, CMX, Crunchyroll, Dark Horse Comics, Digital Manga
Publishing, FUNimation, GDH K.K., Go! Comi, MTV, Society for the Promotion of Japanese Animation, Spike TV, The Right Stuf International, TokyoPop, Tomy Corporation and Viz Media, LLC. Panel topics include:

ANIME IN THE U.S.: FANSUBS-THE DEATH OF ANIME?
Fansubs: they’re the giant pink elephant in the room that no one wants to
talk about. But with the anime DVD industry declining at a rate of 20% a
year in the States–while anime fandom continues to boom as indicated by
increasing convention attendance numbers and expanding TV anime hours–it’s
time to talk problems and solutions.

MANGA IN THE U.S.: MANGA-ULTIMATE PUBLISHER SHOWDOWN 2008
The American manga industry is still going strong, but what¹s next? Will
OEL, manhwa and digital delivery change the future? What about the shakeups
and magazine cancellations sweeping the manga industry in Japan? Join
America¹s premiere manga publishers for a no-holds-barred discussion.

TECHNOLOGY, ENTERTAINMENT AND LICENSING
The stage is being set for massive change in technology, electronic
entertainment and licensing. New technologies, such as BluRay, have been
disrupting current business models and are creating entirely new ones in
their place. Mobile operators have aggressively pursued services and
channels, including games and programs, to boost data spending.
Cross-licensing, synchronized releases of products, combined with marketing
plans designed to leverage shared audiences, are rewriting the way companies
market properties, drive revenues and, most importantly, work in
partnerships with others. Mobile entertainment, product development, and
electronic entertainment executives discuss how their interests and
objectives dovetail with those of the anime and manga industries. What are
they looking for from their alliance with the growing industry? How do anime
and manga enhance their own brands? Where are the untapped opportunities for
collaboration? Are there efforts to develop original and unique Intellectual
Properties through early collaboration? How are these other industries
enhancing their profits by maximizing their relationship with the anime and
manga industries? As the success of each entertainment silo begins to depend
increasingly gains of others, knowing how our potential partners think can
only translate into better business opportunities for all.

THE FUTURE OF ANIME IN MOVIES, TELEVISION, VIDEO GAMES, ONLINE AND CABLE
Anime and manga have infiltrated mainstream entertainment with major movie
releases, TV programming and even dedicated channels. As the success of each
entertainment silo begins to depend increasingly on the gains of others,
knowing how our potential partners think can only translate into better
business opportunities for all. Executives from the film, television,
electronic entertainment, cable and internet industries will discuss their
interests and objectives with respect to anime and manga. What are they
looking for from their alliance with the industry? How do anime and manga
enhance their own brands? Where are the untapped opportunities for
collaboration? Are their efforts to develop original and unique Intellectual
Properties through early collaboration? In what ways are their relationships
with the anime and manga industries enhancing their profits?

SCHEDULE:

KEYNOTE SPEAKERS/PANELISTS
THURSDAY; 11:00 am
Trulee Karahashi-Society for the Promotion of Japanese Animation, Chief
Executive Officer

THURSDAY; 3:30 pm
Shigeru Kimura-Japan External Trade Organization, Chief Executive Director

FRIDAY; 10:00 am
Gen Fukunaga-FUNimation, Chief Executive Officer

Saturday; 10:00 am
Vu Nguyen-Crunchyroll, Vice President-Business Development and Strategy

ANIME IN THE U.S.: FANSUBS-THE DEATH OF ANIME?
Date, Time:  Thursday; 11:30 am

MANGA IN THE U.S.: MANGA-ULTIMATE PUBLISHER SHOWDOWN 2008
Date, Time: 4:00 pm

TECHNOLOGY, ENTERTAINMENT AND LICENSING
Date, Time:  Friday; 10:30 am

THE FUTURE OF ANIME IN MOVIES, TELEVISION, VIDEO GAMES, ONLINE AND CABLE
Date, Time:  Saturday; 10:30 am

The 3rd Annual SPJA Industry Conference is ONLY open to members of the Press
and Industry. Location of events are listed in the Industry and Press
offices during the convention.

 

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